Akenine-Moller, Tomas & Haines, Eric & Hoffman, Naty Real-Time Rendering, Third Edition


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Torrent File Content (5 files)


Akenine-Moller, Tomas & Haines, Eric & Hoffman, Naty
    Real-Time Rendering, Third Edition
          Real-Time Rendering, Third Edition - Tomas Akenine-Moller & Eric Haines & Naty Hoffman.epub -
130.75 MB

          Real-Time Rendering, Third Edition - Tomas Akenine-Moller & Eric Haines & Naty Hoffman.jpg -
14.46 KB

          Real-Time Rendering, Third Edition - Tomas Akenine-Moller & Eric Haines & Naty Hoffman.mobi -
399.55 MB

          Real-Time Rendering, Third Edition - Tomas Akenine-Moller & Eric Haines & Naty Hoffman.opf -
3.6 KB

          Real-Time Rendering, Third Edition - Tomas Akenine-Moller & Eric Haines & Naty Hoffman.pdf -
124.32 MB



Description



 							Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional
images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen
and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other
applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive
computer graphics, all in an approachable style. The authors have made the figures used in the book available for
download for fair use.:Download Figures.

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