Better Late Than Dead


    Seeders : 0      Leechers : 0

Torrent Hash : E5EA8D040226705BE89DD9B3AB882C549601E231
Torrent Added : 1 Year+ in Other - Other
Torrent Size : 1.29 GB


Better Late Than Dead
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Torrent File Content (42 files)


Better Late Than Dead
    BLTD_Data
          sharedassets3.assets -
1 GB

          level2 -
87.12 MB

          sharedassets0.assets -
62.23 MB

          sharedassets3.resource -
35.43 MB

          resources.assets -
32.4 MB

          sharedassets1.assets -
28.5 MB

     BLTD.exe -
18.86 MB

          sharedassets2.assets -
3.85 MB

          sharedassets1.resource -
3 MB

          Resources/unity default resources -
2.68 MB

          Mono/mono.dll -
2.49 MB

          Managed/mscorlib.dll -
2.38 MB

          Managed/UnityEngine.xml -
1.56 MB

          sharedassets0.resource -
1.47 MB

          Managed/System.Xml.dll -
1.18 MB

          Managed/System.dll -
1.02 MB

          Managed/Assembly-CSharp.dll -
930 KB

          Managed/UnityEngine.dll -
768 KB

          Mono/etc/mono/browscap.ini -
304.67 KB

          Managed/Mono.Security.dll -
286.5 KB

          Managed/System.Core.dll -
261 KB

          Resources/unity_builtin_extra -
252.71 KB

          mainData -
240.41 KB

          Managed/UnityEngine.UI.dll -
172.5 KB

          Managed/UnityEngine.Networking.dll -
168.5 KB

          Managed/Boo.Lang.dll -
124 KB

          Managed/Assembly-CSharp-firstpass.dll -
74 KB

          Mono/etc/mono/2.0/DefaultWsdlHelpGenerator.aspx -
59.04 KB

          Mono/etc/mono/1.0/DefaultWsdlHelpGenerator.aspx -
56.83 KB

          Managed/UnityEngine.Analytics.dll -
37.5 KB

          Mono/etc/mono/2.0/machine.config -
26.98 KB

          Mono/etc/mono/mconfig/config.xml -
25.21 KB

          Managed/Assembly-UnityScript.dll -
21.5 KB

          Mono/etc/mono/1.0/machine.config -
16.85 KB

          Managed/UnityScript.Lang.dll -
14 KB

          level0 -
12.53 KB

          Mono/etc/mono/2.0/web.config -
11.41 KB

          level1 -
10.25 KB

          output_log.txt -
7.23 KB

          Mono/etc/mono/2.0/settings.map -
2.56 KB

          Mono/etc/mono/config -
1.65 KB

          Mono/etc/mono/2.0/Browsers/Compat.browser -
1.57 KB



Description



 							

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Title: Better Late Than DEAD
Genre: Action, Adventure, Indie, Early Access
Developer: Odin Game Studio
Publisher: Merge Games, Excalibur
Release Date:30 July, 2015
Full Audio Language: English, Portuguese-Brazil.
Interface Languages: English, Portuguese-Brazil, Italian, German, Hungarian, Romanian.

System Requirements:
Minimum:
OS: Windows 7/8 (All OS must be 64 bit)
Processor: Intel Dual Core 2.0Ghz
Memory: 4 GB RAM
Graphics: Dedicated graphics with 1GB VRAM (DX9 compatible - Nvidia Geforce GTX 470/ATI Radeon 6900 series or greater)
DirectX: Version 9.0
Hard Drive: 2 GB available space

Recommended:
OS: Windows 7/8 (All OS must be 64 bit)
Processor: Intel Quad Core 2.4Ghz or above
Memory: 8 GB RAM
Graphics: Dedicated graphics with 1GB VRAM (DX9 compatible - Nvidia Geforce GTX 470/ATI Radeon 6900 series or greater)
DirectX: Version 9.0
Hard Drive: 2 GB available space

About This Game

Update 0.11.8 / 9[Live Now] – Hi Everyone,

It is time for our 3rd update. We have a nice long list of changes for you this week ranging from graphical updates to gameplay additions. We are continuing to work hard on improving Better Late Than DEAD and we hope everyone will be happy with these changes.

The following changes have been made

0.11.8 / 0.11.9

- Height difference in First Person mode when crounching has been fixed
- Further improvements to textures to lessen blurring
- Meat cooking time fixed
- Sound FX volume slider fixed
- Animals no longer pass through doors
- Night-time slightly brighter than before
- You can no longer move when crouching with a broken bone
- Added additional option settings (Quality selection) and changes (crosses are now ticks)
- Increased area lit up by torch
- Used items can no longer be return to unused state through inventory bug
- Debug mode has been hidden better (New combination of keys to be pressed)
- Freezing effect from rain has been decreased
- You can now turn during combat and during other animations
- Torch has an increase smoke/flame trail effect
- Lighter has better effects when held
- You can now turn while swimming using the mouse
- You can now press esc to skip the intro
- Inventory space has been increased

At the moment, the translations are still not in a final state. These are community translations so they may have some issues but we are going through these very shortly to fix any current errors. You can see our community translation project here - Community Translation Project

A big thank you to everyone who have joined us in our first week of EA.

Many Thanks
Tim

Features of Better Late Than DEAD:
Explore an open sandbox environment which, depending on your intention, could have or could not have a foreseeable end. But as you investigate further, you may notice some suspicious activity including animals that would not normally be found in an area like this and some inconsistencies that lead to more questions. It is up to you to discover the answers.

Craft items, quench your thirst, satisfy your hunger, fend off animals… What will you really need to escape the island? The answers are waiting.
COMMUNITY DRIVEN
The community will help us plan what will come next! Would you like to see more items, animals or even locations to explore?
FEATURES:
• Uncover a story that unfolds with new updates
• Craft items using a combination of objects and methods like tying and cutting
• Online Multiplayer
• Lose blood, break bones, become poisoned and stave off hunger and thirst
• Varying weather conditions that affect gameplay
• Procedurally generated items that the player must find to leave the island
• Dangerous animals including wolves, snakes and bears
• Permadeath – Will you be able to escape the island or will you succumb to its menace?
DEVELOPMENT ROADMAP
The following are in development features that will be implemented within the first three months of development. We of course will expand upon this in the forums, as we will be implementing player suggestions over the next few months, but this is the minimum that we will deliver within the first three months of development.
Sleep system
Trap system
Bow and arrow (combat and crafting)
Aquatic animals, yes including sharks!
New Items
New crafting recipes
More island details
Keybinding
Better server handling (saving, loading, optimization, etc)
Dedicated server
More characters visual on multiplayer
Game story enhanced and evolved upon
Bug fixes (This is early access after all!)
Optimization (Very important, please help us with this!)

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