Eden Star v0 1 16 259570 Hotfix 1 SteamRip


    Seeders : 0      Leechers : 0

Torrent Hash : 2358EA803B9AB04F48EA10B5FBD45760151A99BF
Torrent Added : 1 Year+ in Other - Other
Torrent Size : 1.86 GB


Eden Star v0 1 16 259570 Hotfix 1 SteamRip
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Torrent File Content (7 files)


259570.v0.1.16.Hotfix.1.SteamRip-knabberfee
     Data1.arc -
1.82 GB

    CRACK-Christsnatcher
          EdenGame/Binaries/Win64/EdenGame.exe -
44.25 MB

     setup.exe -
4.12 MB

     Eden.Star.Pre.Alpha.v0.1.16.Hotfix.1.sfv -
8.26 KB

     appmanifest_259570.acf -
823 bytes

     Setup.sfv -
292 bytes

     records.ini -
80 bytes



Description



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Changelog:
Changed the timing of incoming waves at night so they are not as intense.  Enemy waves
start smaller and get tougher as the night goes on.  All enemies, the player and all blocks have had their numbers
rebalanced so that enemy creatures are a much bigger threat to static defences, but not as punishing to the player who
wants to contribute to the defence.   Turrets are now cheaper, but more vulnerable to enemy attacks.  Pioneers’
attacks are slightly more powerful. Pioneers also take less damage from enemy creatures’ attacks. We want
Pioneers to be able to contribute to protection of their bases at night.  Ikas and Vipers no longer pull other
characters in upon death. They still push away with the final explosion.  Ika and Viper Spit attack now disables turrets
for a short period of time.  Splintermite spikes explode much quicker, but no longer when touched.  Eden Kits have had
their cost significantly reduced. Also at lower levels, the Eden Kit Shield is much smaller. This means that new Eden
Kits are much easier to acquire, but are much weaker without upgrades. Upgrading Eden Kits now also doubles their
maximum durability from the previous level.  Regeneration module (to heal structures) is now much cheaper to craft.  A
lot of utilities and defences have had their health lowered.  Structures built out of Cerulium or Tennal will now have
more HP that those built from Ironite (as these materials are rarer).  We are in the process of revamping damage type
and damage resistance mechanics. For the time being, the base material you use to build your structures will only affect
their HP. The damage resistances have been equalised across all materials.  We are phasing out Arches and Arch Corner
primitives. They will not disappear, but they can no longer be built or fortified.  In single player, you are no longer
forced to restart the game if you die when your Replication Units are on cooldown or unpowered. Removed Replication Unit
Cooldown completely in single player.  You can no longer add more Items into an already dropped bag, neither a personal
one, nor the one that drops when you die. This was never intended.  Lights no longer use power.  Made eden kit column
have the title of the kit in the tab.  Multiple physics and foliage optimisations.  Build asset rendering optimisations.
 UI optimisations.  Armoury has been renamed to Crafting Station.  Sac plants now spawn Plasmafire.  Kinetic Blast now
does damage by default.  Made the night fog slightly brighter to emphasise the toxic atmosphere      Fixed Pulse
Amplifier upgrade, which mistakenly required another upgrade before you could Activate it.  Fixed Energy Harness upgrade
tree, which had incorrectly 2 upgrade slots taken by default.  Fixed enemies flailing their limbs uncontrollably during
“ragdoll”. They are still flailing, but controllably.  Fix for bodies of offline players standing back up on
clients and also being able to push them around on the client by walking into them.  Fixed Text Chat allowing some of
the game commands through while you’re typing (such as ‘q’ for Build Mode or switch weapons)  Fixed
an issue causing keyboard keys to stop responding until you click after sending chat message  Fixed an issue where once
you were sent an invitation to join a colony, if you logged out you could no longer see it, respond to it, or receive a
new one, until its timer run out.  Fix for upgrade trees no longer working after a loaded game  Fixed being able to
access lockboxes/eden kits etc at extreme range even without the prompt being onscreen  Fixed an issue with some UI
(Inventory Weight bar for example) which would display at the incorrect size and/or each side would be different
thicknesses  Fix for UI Menu not re-displaying items that were placed into a dropbag after closing and opening the menu 
Fixed the death prompts and map markers displaying incorrect or incomplete information  Fixed an issue where the output
column wasn’t visible in the UI Menu (‘I’ key menu) after closing the menu from the Colony Tab. 
Fixed an issue where AI were unable to find any utilities to attack.  Fixed an issue where Turrets were not able to
shoot through doors and windows  Fixed a few sounds which were extremely loud.  Fixed an issue where Turrets would not
find a new target after losing and regaining power.  Fixed an issue preventing using smash when you had 0 energy,
despite smash not using energy.  Fixed an issue with AI Perception where it could sometimes not pick up targets which
were nearby.  Fixed a popup, which would warn you about signing over structures when you decline a colony invitation. 
Fix for Eden Kit upgrade tree cutting off the bottom of the last node at some resolutions  Fixed graphical glitches
during reloading of sniper rifles while aiming down sights.  Fixed an issue which allowed foundations to be built
overlapping obstructions.  Fixed an issue preventing players from being healed by the Eden Kit shield in multiplayer. 
Fixed an issue where some players were not always seeing the deployment screen in single player.  Fixed issue with trees
regrowing through foundations after a save. (might be a few this first time round though as the trees ids might be out
of date after new engine upgrade)  Fixed issue with foliage not getting removed on client.  Fixed issue with disconnect
message boxes occasionally being unclickable when getting kicked from server.  Fixed a bug where you would auto sprint
after landing even when you were not previously sprinting before jumping or leaving the ground.  Fixed a bug where you
would stop firing while the fire button is held if you are given velocity (attacked by ikas, dropped to the floor or
jumped, tail whipped by stalkers etc).  Fix for compass and map sometimes having multiple of the same marker.  Fix for
Eden Kits not showing on the compass.  Known Issues  Vogels sometimes get stuck and stop moving  Very rarely Ikas will
find their way underground and attack from below.  Ikas can sometimes attack you or your base from a very long
distance.


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