Kaiju-A-GoGo
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Torrent File Content (1 file)
sr-kaijuagogo
sr-kaijuagogo.iso -
sr-kaijuagogo.iso -
914.58 MB
Description
Games : Windows : Full Game : English
Title: Kaiju-A-GoGo
Genre: Action, Casual, Indie, Strategy
Developer: Kerberos Productions Inc.
Publisher: Kerberos Productions Inc.
Release Date: 11 May, 2015
Interface Languages: English.
Quote:System Requirements:
Minimum:
OS: Windows 7
Processor: Intel Pentium 2 GHz or equivalent
Memory: 4 GB RAM
Graphics: 1 GB Open GL compatible card
Hard Drive: 1 GB available space
Sound Card: Any Windows compatible sound device
Recommended:
Processor: Intel Pentium 2.3 GHz or equivalent
Hard Drive: 2 GB available space
[size=120]About This Game[/size]
Kaiju-a-gogo is a strategy/action title featuring GIANT MONSTERS. The player takes on the role of a fledgling Mad Scientist who has built the first human-controlled Kaiju in the world. While your rivals race to catch up with your genius and build their own Kaiju to compete with you, you have a five-year-window to use your Kaiju to achieve TOTAL WORLD DOMINATION.
Start off the game Mad Scientist Dr. Norman E. Farious and his Kaiju creation, Ginormasaurus! You will then start play at your Secret Lair, an uncharted island, and launch your first attacks upon the unsuspecting world. As you crush city after city with your magnificent creation, the resistance of the people in that region will weaken, until eventually they bow to the inevitable and admit that you’re in charge. When you have conquered all of the regions on the globe, you win! You are the world’s supreme dictator and number one monkey. Simple as that.
As our way of saying thanks to everyone who supported our crowdfunding efforts, or who are early adopters of the game, we will be adding not one, but TWO additional creatures in the next few months; the Chlorophyll Creeper, Shrubby and the Massive Mutant, Armagordon!
If you have a copy of the game prior to these monstrous additions they will be added to your game automatically as an update. Otherwise, as monsters take care and attention to create, each monster will be reflected by the addition of a mere dollar to the game price - once the third Kaiju is added the game will be at its full price point. So the earlier you jump in and start stomping cities, the better!
And stay tuned for exclusive, alternate monster skins, so you can crush, crumble and vamp!
Time to stomp... bugs! Kaiju-A-GoGo updated to 1.0.5:
Over the first two weeks of release the Kaiju-A-GoGo team has followed gamers closely and not only fixed a number of issues, but implemented some good feedback from players - Here is the big list of updates!
v1.0.5
Critical Fixes
- Fixed crash: Occasional crash exiting combat
- Fixed crash: Attack drones failing to find new target when bombers leave the map.
- Fixed: Non-English characters in file paths preventing save games from being found.
Fixes
- Fixed: Low framerate from lots of fires persisting after fires went out.
- Fixed: Leaving island now aborts training.
- Fixed: "Star Wars" achievement not updating when satellite is built.
- Fixed: Drop ship increases chance of city being taken by surprise.
- Fixed: Messages stacking when user clicks on cities while another message is displayed.
- Fixed: Laser beams firing from center of vehicles instead of from turret.
- Fixed: Destroyed landmarks now stay destroyed.
- Fixed: Clock no longer speeds up (from slow to normal) coming out of combat or reading a message.
- Fixed: Audio no longer continues to play after a message is closed.
Changes and Additions
- Added: UI to control power transfer to Kaiju before leaving base to attack.
v.1.0.4
- Fixed: Boats occasionally travelling across land.
- Fixed: Minimechs now spawn as a set.
- Fixed: Civilians preventing combat from ending.
- Fixed: "Kaiju returns" is now displayed when viewing any sub-screen.
- Fixed: Surrender splash screen now shows correct money extorted from city.
- Fixed: Skitterbug charges at Kaiju when near enough.
- Fixed: Travel dots not visible when under certain conditions on the world map.
- Fixed: Ultrasan's laser.
Additions & Changes
- Mexico City added! Keep the suggestions coming!
- Typo fix and new messages added.
- Updated: Minimechs jump around when walking into buildings.
- Skitterbug tweaks.
- Update: Dot debuffs apply debuff once, one once per tick.
- Update: Tail Blaster and Tail Fury auto targets behind Gino.
- Tweaks to tail attacks.
- Fixed: Sounds for certain abilities.
- Added time for base attacks so combat ends if no shots have been fired for 20 seconds.
v.1.0.3
Critical Fixes
- Fixed Crash: Invasion causing crash when loaded from saved game.
Fixes
- Kerberos Splash at the beginning plays as intended.
- Fixed Attack drones wandering when target dies.
- Fixed how vehicle handles acid slowing.
- Addressed large resolution issue with build menu.
- Fixed Repair/Drone sprites for Kaiju not matching the current skin.
- Fixed Alert banner is now click-to-continue.
- Fixed core shield effects now end when they're suppose to.
- Fixed Freeze/Acid weapon effects are now working properly.
- Fixed Fire storm and Ice storm cool-down now starts after the ability ends.
Changes
- Added Threat system
- Added Recycle option for secret base buildings.
- Added Resource summary shows maximum storage.
- Added tool tips to assign abilities screen.
- Added Training tab.
- Made changes to Invasion and Patrol fleets.
- Adjusted several building destruction effects.
- Added reputation score to main screens.
- Added resistance value to the city panel.
- Added recycle and info buttons to base buildings.
- Added shut-down effects for base buildings User cannot support.
- Reorganized build list, added Training category.
- Ability tool tips changed for passive abilities.
HOTFIX Morning April 30th
- Fixed: Combat lag/chug, especially for large cities.
- Added: fleet name to combat splash screen.
- Fixed: Patrol fleet intercepting Kaiju across the map.
- Added volume controls.
- Ice Storm and Fire Storm Cool-downs now start.
- Tweaked Ice Storm and Fire Storm effects. They still do the same damage.
- Fix: Units killing themselves with their own weapons (as funny as it was)
- Fix: Enemy Kaiju being wrongly treated as vehicles.
HOTFIX Evening April 30th
v.1.0.3.3858 changelog
- Fixed patrol fleets being populated with units too powerful for the game era.
- Fixed loading screen sounds overlapping with game sounds once loaded.
- Fixed EM Jammer Tooltip.
Changes
- Point Defense Array and Point Defense Cannon now have visuals to shoot down the missiles.
- Point Defense Array damage and range increased.
v.1.0.2
Critical Fixes
- Tail Smash crash.
- Point Defense crash.
- Attack Drone crash.
- End of combat crash caused by missiles effects.
- No longer crashes when island invaded, Kaiju absent.
Fixes
- Repair cycle cool down works properly.
- Point defense array now passive ability.
- Bombers can now be target locked.
- Resolved invasion related issues.
- PDM battery tweaked.
- Kaiju recharges fully before secret base invasion.
- Base buildings destroyed during an invasion no longer display on the base screen.
- Resolved weapon collisions issues created by last update.
Additions & Changes
- Mini-laser and Nuke effects improved.
- Save and continue added to save menu.
Notes: We are working to identify and correct the random combat crash. We have identified a memory leak in the sound system, which should be fixed in next update.
v.1.0.1
Critical Fixes
- Fixed back-screen start-up some were experiencing.
- Fixed Attack Drones crash.
- Achievements now update properly.
Fixes and Changes
- Training complete message was not appearing for a few specific abilities.
- Tweaked some ability icons
- Adjusted explosion damage.
- Added effect to indicate passive abilities when assigning slots for combat.
[size=120]Just setup and play.
[/size]
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