Lynda - Unity 5 3D Essential Training


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Torrent Size : 1.56 GB


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Torrent File Content (66 files)


Lynda - Unity 5 3D Essential Training
     Exercise_Files.7z -
332.13 MB

     047 Adding reflection probes for simulated dynamic reflections.mp4 -
49.83 MB

     034 Bounding the player through design.mp4 -
48.38 MB

     028 Using scripts in Mecanim.mp4 -
38.89 MB

     037 Adding trees and grasses to terrain.mp4 -
37.47 MB

     046 Using light probes to light dynamic objects.mp4 -
36.04 MB

     059 Setting up occlusion culling.mp4 -
35.25 MB

     052 Letting lights and highlights glow.mp4 -
34.65 MB

     038 Fine-tuning the default daylight.mp4 -
30.75 MB

     033 Placing level prefabs for variety.mp4 -
30.62 MB

     051 Adding depth of field to focus the view.mp4 -
28.92 MB

     050 Modifying the appearance of particles.mp4 -
26.66 MB

     035 Creating and sculpting terrain.mp4 -
26.18 MB

     055 Bringing the environment to life with ambient sound.mp4 -
25.66 MB

     057 Creating reverb zones.mp4 -
25.46 MB

     054 Using color correction to create a mood.mp4 -
24.64 MB

     036 Painting terrain materials and textures.mp4 -
24.63 MB

     049 Adjusting the behavior of particles.mp4 -
24.26 MB

     062 Compiling a desktop build.mp4 -
23.9 MB

     025 Segmenting imported animation into clips.mp4 -
23.24 MB

     056 Triggering sound to play with an animation.mp4 -
23.23 MB

     058 Mixing and balancing sound.mp4 -
21.88 MB

     012 Exporting models from 3ds Max.mp4 -
21.86 MB

     013 Exporting models from Maya.mp4 -
20.9 MB

     044 Adjusting baking parameters for a designed look.mp4 -
20.9 MB

     021 Creating and organizing new materials.mp4 -
20.87 MB

     045 Setting object and light parameters for baking.mp4 -
20.08 MB

     039 Creating and adjusting point lights.mp4 -
19.98 MB

     026 Accessing animation using Mecanim.mp4 -
19.59 MB

     032 Instancing prefabs to build a level.mp4 -
19.49 MB

     022 Using composite maps for smoothness and height.mp4 -
19.08 MB

     040 Adding mood with spot lights.mp4 -
18.67 MB

     064 Making Revisions.mp4 -
18.45 MB

     053 Grounding the scene with ambient occlusion.mp4 -
17.54 MB

     060 Enabling batching to reduce draw calls.mp4 -
17.04 MB

     018 Updating geometry in a prefab.mp4 -
16.89 MB

     027 Creating event-driven transitions in Mecanim.mp4 -
16.71 MB

     008 Importing meshes.mp4 -
16.58 MB

     042 Excluding lights from geometry.mp4 -
16.2 MB

     015 Applying and optimizing colliders.mp4 -
16.1 MB

     019 Adding physics to game objects.mp4 -
16.09 MB

     043 Setting up the level for baking lighting.mp4 -
16.01 MB

     031 Using the Dope Sheet to scale animation timing.mp4 -
15.97 MB

     014 Generating colliders on geometry.mp4 -
15.33 MB

     061 Creating a splash screen and icon.mp4 -
14.68 MB

     023 Adjusting metallic and smoothness properties.mp4 -
14.48 MB

     024 Creating normal maps from grayscale.mp4 -
14.44 MB

     048 Creating a particle system.mp4 -
14.42 MB

     030 Adjusting animation in the Curve Editor.mp4 -
14.42 MB

     009 Importing textures.mp4 -
14.41 MB



Description



 							Info
Unity is one of the most popular game engines for mobile and desktop games and real-time simulations. In this course, author Adam Crespi reviews techniques used in Unity game development and introduces the basics of level design, lighting with the Enlighten engine, materials, and animation. First, learn how to import models and textures from programs like 3ds Max and Maya, set up game objects, apply materials, and add animation to bring the game to life. Then Adam explores how to implement realistic lighting, and add finishing touches such as particles, effects, and audio. The end result is a sample game with a lush environment, fully animated objects, and some basic interactive gameplay.

Topics include:
Setting up the project
Creating a player controller
Importing assets, including models, audio, and textures
Generating colliders
Creating prefabs
Applying materials
Creating animation
Designing a basic game level
Lighting the level
Creating particle systems
Adding audio
Building the game for desktop or mobile deployment

Info link:
lynda.com/Unity-tutorials/Unity-5-3D-Essential-Training/383666-2.html

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