Medieval Engineers
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Torrent File Content (2648 files)
MedievalEngineers
Content
Textures/Models/Cubes/block_sheet_ng.dds -
Content
Textures/Models/Cubes/block_sheet_ng.dds -
85.33 MB
Textures/Models/Cubes/block_sheet_cm.dds -
85.33 MB
Textures/Models/Cubes/block_sheet_add.dds -
85.33 MB
Textures/Models/Cubes/block_sheet_de.dds -
85.33 MB
Textures/Models/Characters/ME_geo_upper_alphamask.dds -
85.33 MB
Videos/Background04_720p.wmv -
32.11 MB
Textures/BackgroundCube/Final/BackgroundCube_skybox.dds -
32 MB
Textures/BackgroundCube/Final/night/BackgroundCube_skybox.dds -
32 MB
Textures/BackgroundCube/Final/Dx9Environment.dds -
32 MB
Videos/Background02_720p.wmv -
28.19 MB
Audio/AMB/AmbDayForestA2d.wav -
26.37 MB
Videos/Background05_720p.wmv -
25.96 MB
Bin64
HavokWrapper.dll -
HavokWrapper.dll -
23.88 MB
Content
Textures/Models/Characters/ME_geo_upper_ng.dds -
Textures/Models/Characters/ME_geo_upper_ng.dds -
21.33 MB
Textures/Models/Characters/ME_geo_upper_cm.dds -
21.33 MB
Textures/Models/Characters/ME_geo_lower_ng.dds -
21.33 MB
Textures/Models/Characters/ME_geo_lower_cm.dds -
21.33 MB
Textures/Voxels/Woods_needles_cm.dds -
21.33 MB
Textures/Voxels/Woods_02_cm.dds -
21.33 MB
Textures/Voxels/Grass_old_ng.dds -
21.33 MB
Textures/Voxels/Woods_needles_distance_cm.dds -
21.33 MB
Textures/Voxels/Woods_distance_cm.dds -
21.33 MB
Textures/Voxels/Woods_cm.dds -
21.33 MB
Textures/Voxels/Woods_02_ng.dds -
21.33 MB
Textures/Particles/ParticlesAtlas0.dds -
21.33 MB
Textures/Voxels/Woods_needles_ng.dds -
21.33 MB
Textures/Voxels/Woods_ng.dds -
21.33 MB
Videos/Background03_720p.wmv -
19.78 MB
Videos/Background01_720p.wmv -
19.19 MB
Bin
HavokWrapper.dll -
HavokWrapper.dll -
15.98 MB
Content
Audio/AMB/AmbNightA2d.wav -
Audio/AMB/AmbNightA2d.wav -
15.14 MB
Audio/AMB/AmbNightB2d.wav -
13.3 MB
Audio/AMB/AmbDayForestB2d.wav -
13.3 MB
Scenarios/TestLab2_Castle/SANDBOX_0_0_0_.sbs -
11.72 MB
Models/Cubes/large/Construction.mwm -
10.91 MB
Textures/Models/Environment/Grass/Grass_array.dds -
10.67 MB
Soundtrack
21 Medieval Engineers Overture [trailer].mp3 -
21 Medieval Engineers Overture [trailer].mp3 -
10.61 MB
Content
Scenarios/TestLab2_Castle/Ground.vx2 -
Scenarios/TestLab2_Castle/Ground.vx2 -
10.51 MB
Soundtrack
11 Followed by Greatness.mp3 -
11 Followed by Greatness.mp3 -
9.6 MB
17 A Man's Home is His Castle.mp3 -
9.39 MB
19 Blow of Adversity.mp3 -
8.96 MB
Content
Models/Cubes/large/RoofTileOddCross.mwm -
Models/Cubes/large/RoofTileOddCross.mwm -
8.96 MB
Soundtrack
08 The Endless Horizon.mp3 -
08 The Endless Horizon.mp3 -
8.83 MB
Content
Models/Cubes/small/Rotor3CogWheel1.mwm -
Models/Cubes/small/Rotor3CogWheel1.mwm -
8.77 MB
Scenarios/TerrainLarge/SANDBOX_0_0_0_.sbs -
8.19 MB
Soundtrack
20 Against the Odds.mp3 -
20 Against the Odds.mp3 -
8.06 MB
18 Laws of Mechanics.mp3 -
7.4 MB
Content
Scenarios/TerrainLarge/Ground.vx2 -
Scenarios/TerrainLarge/Ground.vx2 -
7.4 MB
Soundtrack
05 Construction Suite [part 1].mp3 -
05 Construction Suite [part 1].mp3 -
7.21 MB
12 Overlooking the Kingdom.mp3 -
+ Show all torrent content...6.95 MB
Description
Games : Windows : Full Game : English
Title: Medieval Engineers
Genre: Action, Indie, Simulation, Strategy, Early Access
Developer: Keen Software House
Publisher: Keen Software House
Release Date: 19 Feb, 2015 up 12 May 2015
Interface Languages: English.
Quote:System Requirements:
Minimum:
OS: Windows Vista SP2 32-Bit (with KB971512 System Update)
Processor: Intel Core 2 Quad Q6600 @ 2.4 GHz, AMD Athlon II X4 620 @ 2.6 GHz or better
Memory: 3 GB RAM
Graphics: AMD Radeon HD 5830 / NVIDIA GeForce GTS 450 with at least 1024 MB VRAM or better
DirectX: Version 11
Hard Drive: 5 GB available space
Additional Notes: No internet connection required to play the game
Recommended:
OS: Windows 7 SP1 64-Bit
Processor: Core i5-680 @ 3.6GHz, Phenom II X4 810 or better
Memory: 8 GB RAM
Graphics: AMD Radeon HD 7870 / NVIDIA Geforce GTX 660 with 3 GB VRAM or better
DirectX: Version 11
Hard Drive: 5 GB available space
[size=120]About This Game[/size]
Medieval Engineers is a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology. Players build cities, castles and fortifications; construct mechanical devices and engines; perform landscaping and underground mining.
The game is inspired by real medieval technology and the way people built architectural works and mechanical equipment using medieval technology. Medieval Engineers strives to follow the laws of physics and history and doesn't use any technologies that were not available in the 5th to 15th centuries.
Medieval Engineers concentrates on construction aspects, but can be played as an action game too. We expect players to avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications. Medieval Engineers shouldn’t be about troops; it should be about the machinery you build.
Medieval Engineers is the second “engineering†game developed by Keen Software House. The first one is Space Engineers, which sold over 1 million copies in its first year and is still a bestseller.
Early Access:
Game modes
- Creative - unlimited resources, instant building, invulnerability, levitation
- Survival - this mode is work-in-progress and only death/respawn has been
implemented
Single-player
Multi-player – will be added in a future update
Barbarians - first prototype of enemy AI
First-person & Third-person
Voxel hand – shape the terrain and its material (right now only creative mode voxel hand is implemented)
Block types: - Small: 0.25 meter (25 centimeters)
- Large: 2.5 meters
- Dynamic: can be used to construct carriages and machinery that is supposed to be moved around
- Static: immovable and connected to earth; if a heavy load breaks its structural integrity it cracks and unsupported parts become dynamic
Building blocks: stone walls (various shapes - from blocky to rounded), wooden walls and flooring, roofs (ceramic, thatched, hay), power source blocks (manual human labor), stored energy blocks (torsion spring), leverages, weights, swings, ropes, wooden beams of various length and shape… More will be added in future!
Realistic physics – structural integrity, destructible objects (everything: from blocks to terrain), real proportions, volume, mass, storage capacity, integrity
Steam Workshop – share your creations with the Community
Modding - world files, 3D models, textures, shaders, API (scripting in-game objects in C#)
32-bit & 64-bit – 64-bit version expands the amount of objects and blocks (almost unlimited) and terrain
World management – generate new worlds, “save as†to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings
Update 02.016 - Xbox controller support
Xbox controller support has been added to the game! You will now have the option to play the game by using a Xbox controller. There is currently one default button layout for testing purposes, but please do not hesitate to give us your feedback and info regarding the layouts you wish to see in the game; (the same addition will be introduced to Space Engineers in the near future and it is related to the development of the Xbox One version). Another additions are the modding guide and mod example for multi-block objects, peasant sounds, tree roots and more destruction performance optimizations. There has also been various improvements to the stability of the multiplayer mode based on the community feedback.
[size=120]Just setup and play.
by Simple Setup
[/size]
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