Prison Architect - Alpha 19 (Linux)


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Torrent Hash : 48AB5A36CC39F4C5AB3A0DE2D3474BDDB6077C40
Torrent Added : 1 Year+ in Games - PC
Torrent Size : 119.3 MB


Prison Architect - Alpha 19 (Linux)
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Here it is! Prison Architect for linux! Tested & Working! PLEASE SEED)! If you like the game buy it and support the developer.

Thank you for downloading the Prison Architect - Version v19 (Linux) You can find a trailer for Prison Architect here.

This may show a warning of being a virus, do not worry... its false - positive. Reason being is because the torrent contains a crack.

====================================================================================================
Installation:
- Unzip the contents of this package onto a directory of your choice (ex. C:/Program Files/Prison Architect)
- If you plan to overwrite a previous version of Prison Architect with this one, please delete the contents of the folder before unzipping.

====================================================================================================
Description:
Prison Architect is the world's latest Prison Management Sim. Starting with an empty plot of land you must construct a holding cell with basic water and electricity to house your first batch of prisoners, to buy you enough time to create a proper cell block. You'll need to hire some guards, get some showers built and unless the kitchen is up and running with chefs working away you're going to end up with a riot on your hands. From there you take your prison in which-ever direction you like. A monsterous super-max or comfortable center for rehabilitation, the choice is up to you.

Prison Architect is currently in Alpha which means that the game is playable, but still in development. Not all features are implemented yet and there are many bugs that may affect gameplay. We are currently releasing monthly updated builds which include new features and bug fixes. By buying the alpha you will automatically be gifted a free copy of the full game when it's finished.

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Full change list:

Financial system improvements:  Cashflow is now visible from the very
start, without needing an Accountant to unlock it  Cashflow is now paid hourly, instead of at midnight as before  The
starting bank balance has been increased from $10,000 to $30,000  The daily federal grant has been increased from $1,500
to $2,000  You now receive more daily money for the max security prisoners  Cash Bonus : Days without Incident   You now
receive a bonus to your cashflow based on the number of days without incident. The bonus accumulates at a rate of $1,000
per day without incident. So after 1 day you get a $1,000 bonus, but after 2 days you get a $2,000 bonus The maximum
daily bonus is $10,000 for 10 days straight without incident. The amount received resets immediately to zero after a
death, serious injury, or escape.  Corporation Taxes   You must now pay tax - 30% of all profits, directly out of your
daily cashflow. Once you have a profitable prison you can use your accountant to reduce this to 15% You can also unlock
an offshore tax haven for a whopping $50,000, that reduces your Corporation Taxes to 1%. (This is only recommended for
prisons with massive daily profits)  Bank Loans   You can now borrow lump sums of money from the bank, and pay interest
on the amount borrowed. Interest payments are made hourly, and each successful payment increases your credit rating. As
your credit rating increases, so does the amount you can borrow, up to a max of $100,000  Prison Share Scheme   You can
choose to sell shares in your prison to private investors and venture capitalists. They will pay you 10% of the current
prison value, in exchange for 10% ownership of your prison. You can sell up to 50% of your prison this way, and you can
buy back at any time (although the price may have gone up) However if you've sold 30% of your prison to investors, you
will only receive 70% of the price when you come to sell the entire prison    Game rebalancing:  The prison
'temperature' now increases quite a bit slower, taking much longer to reach dangerous levels  The temperature falls much
quicker once the causes of frustration have been resolved  A prisoner's "time served" now counts up much more
slowly, meaning they will spend longer in your jail before release. Previously one year sentence = 36 game hours (1.5
days) Now one year sentence = 120 game hours (5 days)  The Workshop Safety Induction can now be taught to 10 prisoners
at once (up from 5 previously), and prisoners can use a workshop saw OR a workshop press whilst learning  - New
room/zone : Exports  Finished items are taken from the workshop to the new exports zone. Workmen will do the hauling. 
If the exports zone is 'secure' then your prisoners will also do the hauling.  Items in the Exports zone will be loaded
onto passing delivery trucks and taken away.  You will be paid as they leave the prison site.   NOTE: Logs will be
auto-sold if there are no workshop Saws on site.   NOTE: Wood will be auto-sold if there are no carpenters tables, or no
qualified carpenters on site  - SDL 2.0  The game is now using SDL 2.0 for windowing, mouse/keyboard input, and sound.
(Previously SDL 1.2)  This should help with hardware compatibility and reliability  Also provides better support for
high dpi displays, joypads, tablets etc  - High DPI mode  High DPI mode is now supported on certain displays - eg the
Macbook Pro Retina display. Enable it from the Graphics menu. This will make the game look significantly sharper on high
DPI displays. (Eg Retina Mac previously ran the game at 1280x800 - now runs at 2560x1600 on a 13" screen!)   
Improvements and Fixes:  Greatly improved the display of Jobs in the deployment screen  You must now keep your
Administrators employed if you wish to continue using the facilities they have unlocked  Prisoners with 'Qualifications'
gained from reform programs will now strongly prefer to work in jobs that use those qualifications This fixes a problem
where all your qualified workshop prisoners went off to do the cleaning  Tazers are no longer flagged as 'Metal', so
wont set off metal detectors  Trees will no longer leave a stump if they are felled indoors, eg after building new
foundations over forest  The Emergency Services toolbar now shows tooltips for each service type, including the cost of
callout  The Rooms toolbar now highlights rooms you are likely to want to build, due to grants/objectives  The
Bureaucracy screen has been laid out in a new arrangement to make room for all the new unlocks  The Lawyer has been
removed from the game, as he currently serves no purpose. He may return at a later date.  New graphics for the Teacher 
Fixed : The reform program 'Scheduler' now ensures there will be a teacher available when picking a time slot. This
fixes a bug with the foreman being expected to teach multiple workshop induction classes at once.  NOTE: You may need to
manually click "Reschedule" if your prison has this problem after loading  Fixed : Prisoners working as
janitors would stand around in the cleaning cupboard doing nothing, unless you had at least one janitor hired (or if you
had very few janitors in a large jail)  Fixed : Cutting down a tree near a wall square will no longer demolish that wall
square  Fixed : Experience will no longer tick up on dead prisoners  Fixed : You can no longer place rooms over lakes 
Fixed : Stolen contraband would still be counted if the prisoner responsible had left the jail. This counted towards the
overall 'Supply' level, but could never be found by searching.

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