Prison Architect - Alpha 22 (Mac)


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Torrent Hash : C541CFBBE1D5EB83AEA33C42A9BA7FAA39D9D963
Torrent Added : 1 Year+ in Other - Other
Torrent Size : 108.68 MB


Prison Architect - Alpha 22 (Mac)
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     PrisonArchitect-Alpha22-MAC.zip -
108.68 MB



Description



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Here it is! Prison Architect for mac! Tested & Working! PLEASE SEED)! If you like the game buy it and support the developer.

Thank you for downloading the Prison Architect - Version v22 (Mac) You can find a trailer for Prison Architect here.

This may show a warning of being a virus, do not worry... its false - positive. Reason being is because the torrent contains a crack.

====================================================================================================
Installation:
- Unzip the contents of this package onto a directory of your choice (ex. C:/Program Files/Prison Architect)
- If you plan to overwrite a previous version of Prison Architect with this one, please delete the contents of the folder before unzipping.

====================================================================================================
Description:
Prison Architect is the world's latest Prison Management Sim. Starting with an empty plot of land you must construct a holding cell with basic water and electricity to house your first batch of prisoners, to buy you enough time to create a proper cell block. You'll need to hire some guards, get some showers built and unless the kitchen is up and running with chefs working away you're going to end up with a riot on your hands. From there you take your prison in which-ever direction you like. A monsterous super-max or comfortable center for rehabilitation, the choice is up to you.

Prison Architect is currently in Alpha which means that the game is playable, but still in development. Not all features are implemented yet and there are many bugs that may affect gameplay. We are currently releasing monthly updated builds which include new features and bug fixes. By buying the alpha you will automatically be gifted a free copy of the full game when it's finished.

====================================================================================================

Full change list:

New construction material : "Clear Indoor Area"  This removes
any walls and floor materials and returns them to concrete floor.  It only works indoors, and does not remove the
external walls of the building.  It also removes any objects in the area.  Added more informative failure messages to
the Reform screen, for when scheduling fails. These are common failures that were wrongly reported as "NO ROOMS
FOUND", leading to many bug reports  ALL ROOMS STAFF ONLY : The room must be available to the prisoners, Staff Only
therefore doesn't count  NO REGIME TIMESLOT : There must be a slot in the regime of X hours of Work time, sufficient to
fit the full session in  NO TEACHERS : You don't have any of the required teacher type  Guards no longer hang out in the
Holding Cell when they have nothing to do  You can now clear a regime for Max or Min sec prisoners and return to the
default Normal sec regime, with a new X button in the regime window  Narcotics continued  The Methadone program is no
longer 'graded' in the same way as the other academic/practical programs. Success chance is now based simply on
attendance. Concentration and Understanding no longer play a part  Doubled the penalty to 'Health' grading for drug and
alcohol addictions (now -4 points per addiction)  Doubled the effect on re-offending chance of drug and alcohol
addictions  The Methadone program has been renamed to 'Pharmacological Treatment of Drug Addiction'  The Alcoholics
Anonymous program has been renamed to 'Alcoholics Group Therapy'  Food ingredients will only be delivered if you have a
Kitchen  Food trays will only be delivered if you have a canteen    = FIXED  0002217: [AI & Behaviour] 2
kitchens cause cooks to run between the two unproductively. (Icepick) - resolved.  0001684: [Gameplay] Jobs:
Operate *X (elDiablo) - resolved.  0004900: [AI & Behaviour] Delivered maxsec prisoners not taken to shared
holding cell (elDiablo) - resolved.  0004905: [AI & Behaviour] When Constant Intake is on, guards do not
escort prisoners to holding cell (elDiablo) - resolved.  0003448: [AI & Behaviour] Max Security Prisoners
are put into Med Security Holding Cells. (elDiablo) - resolved.  0002282: [Control & User Interface] Store
*X in *Y (elDiablo) - resolved.  0001859: [Graphics] CCTV can not see the bleach in cleaning cupboard (Reef) -
resolved.  0004380: [Gameplay] Programs not working (lim_ak) - resolved.  0004938: [Gameplay] Cloning of
Laundry Baskets (Reef) - resolved.  0000151: [Graphics] Non-utility-related objects visible in utilities view
(lim_ak) - resolved.  0004808: [Graphics] Two-layer objects appear incorrectly on deployment/utilites screen
(lim_ak) - resolved.  0004687: [AI & Behaviour] No route to install small pipe (elDiablo) - resolved. 
0001006: [AI & Behaviour] CCTV cameras are being blocked by doors in the walls. (lim_ak) - resolved. 
0005000: [Other] persona name resolution (John) - resolved.  0003590: [AI & Behaviour] can't run
education programs because "all rooms booked" (Chris) - resolved.  0000478: [Other] suddenly crashed
(Reef) - resolved.  0004439: [AI & Behaviour] Guards cannot be healed while escorting a prisoner (Icepick) -
resolved.  0004417: [AI & Behaviour] Isn't the doctor supposed to treat overdose? (elDiablo) - resolved. 
0003286: [Graphics] CCTV not working in showers & visitor rooms (Reef) - resolved.  0000914: [AI &
Behaviour] Guards not opening nearest doors (_alphaBeta_) - resolved.  0002260: [AI & Behaviour]
Prisoners are not shown by CCTV (Reef) - resolved.  0004823: [Gameplay] [motherbug] Crash in generating
PNG *after* writing save on 64bit linux/windows/mac (John) - resolved.  0003649: [AI & Behaviour] Utility
placed as object and interrupts further utility placement (elDiablo) - resolved.  0004685: [Graphics]
[BugBash-1d] Object graphics messed up and swapped around (_alphaBeta_) - resolved.  0000590: [Gameplay]
Cancelling foundation doesn't refund money (Icepick) - resolved.  0003279: [Gameplay] CCTV not revealing
prisoners in Common Room and showers (lim_ak) - resolved.  0003304: [Gameplay] CCTV Cameras get stuck (lim_ak) -
resolved.  0004496: [Control & User Interface] Pressing space in menu resumes game time (lim_ak) - resolved.
 0002866: [Gameplay] Expanding land drops ALL patrols (lim_ak) - resolved.  0004172: [AI &
Behaviour] When you have 2 laudries all the baskets end up in one of them eventually (it gets crowded with laudry
baskets) (Icepick) - resolved.  0004533: [Save & Load] Somtimes when saving the game crashes (Reef) -
resolved.  0003941: [Platform Specific Issues] Crash on auto-save (Reef) - resolved.  0003228: [Save &
Load] crash on save, no data is lost (John) - resolved.  0004049: [Save & Load] AutoSave Bug on linux
System - save works but png image does not (John) - resolved.  0002710: [Save & Load] Game crashes after
autosave on 64bit distros (John) - resolved.  0001734: [Other] CCTV Camera Issue in a work/laundry area (Reef) -
resolved.  0001577: [Platform Specific Issues] Crash in the campaign. (John) - resolved.  0002205: [Save
& Load] Game hangs when / after saving (John) - resolved.  0003612: [Save & Load] [Linux]
Save game causes crash - resolved.  0000379: [Save & Load] Failed to save any prison or load second scene in
introduction [Cyrillic symbols] (John) - resolved.  0000028: [Other] Bureaucracy for free (lim_ak) -
resolved.  0000549: [Gameplay] CCTV doesn't reveal objects in storage (Reef) - resolved.  0000808: [AI &
Behaviour] Install Garbage (Icepick) - resolved.  0000864: [Gameplay] Unfinished foundations won't complete
after loading (Icepick) - resolved.  0002226: [Gameplay] I would like to see the foundation tool have an option
for concrete walls instead of brick. (Icepick) - resolved.  0004701: [Graphics] Guard Tazers appear in Utilities
view (lim_ak) - resolved.  0003237: [AI & Behaviour] Existing Prisoners will not be reassigned
"shared" security cells. (Chris) - resolved.  0003996: [Performance] Prisoner release, leaves map, On
bio tab select crash (Icepick) - resolved.  0001469: [AI & Behaviour] Solitary door won't close (Icepick) -
resolved.  0000081: [AI & Behaviour] Injured Guards don't seek medical treatment on their own (Icepick) -
resolved.  0000039: [Control & User Interface] Camera controls active when focus is in menus (lim_ak) -
resolved.  0004264: [Gameplay] Speed up games with hotkeys (lim_ak) - resolved.  0000037: [Control &
User Interface] "Read the CEO's letter" in the Todo list comes back (Icepick) - resolved.  0003204:
[AI & Behaviour] Dead prisoners moved to Infirmary not Morgue (Icepick) - resolved.  0001529: [AI &
Behaviour] Dead visitors slide off morgue slabs. (Icepick) - resolved.  0002487: [AI & Behaviour] Dead
visitor's not taken away by hearse. (Icepick) - resolved.  0002457: [AI & Behaviour] Corners pathfinding
flawed (elDiablo) - resolved.  0003275: [AI & Behaviour] If job inside inaccessible room, build
doors/demolish wall/buldoze ignored (elDiablo) - resolved.  0004626: [Save & Load] Game crashes after saving
a certain amount of times. (Reef) - resolved.  0002850: [Platform Specific Issues] Assertion failed,
mutex_win32.cpp, line 43 (John) - resolved.  0004406: [AI & Behaviour] Teacher never goes home (and
classroom seems bugged) (Icepick) - resolved.  0004090: [Gameplay] Make it Capacitors don't need to turn on
(Icepick) - resolved.  0001425: [Control & User Interface] Several menus do not halt game (lim_ak) -
resolved.  0000482: [AI & Behaviour] Lights overlapping CCTVs (lim_ak) - resolved.  0004492:
[Gameplay] De-zoning a Solitary Cell will cause a crash (John) - resolved.  0001984: [Gameplay] Laundry
Baskets can not be dismanteled or removed once placed. (Icepick) - resolved.  0000046: [Control & User
Interface] Can click on some menus "behind" Bureaucracy screen (lim_ak) - resolved.  0001383:
[Graphics] Workshop saw and press deployed incorrectly if rotated. (Icepick) - resolved.  0000045:
[Graphics] Shower drains not aligning to grid properly (Icepick) - resolved.  0004368: [Other] Startup
crash in __GLeeGetExtensions (John) - resolved.

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